The following articles pertain to changes and clarifications to rules related to skills as they function on Caraonis.
The Craft skill represents training or experience in the creation of items or objects. It is broken down into several specialties as noted below. Changes to the standard list of crafting specialties are highlighted.
||Consider knowledge of chemistry as part of this skill.|
|—||Generalized to Craft: Thatchery|
|—||Replaced by Craft: Carpentry, Craft: Bone, Craft: Cloth.|
|Carpentry and Woodwork||
||Replaces Craft: Bows for checks to construct bows.|
||Replaces Craft: Bows for checks to construct bow strings. Combined with Craft: Clothing.|
|Combined with Craft: Cloth|
||Listed as "Shoes" in the rulebooks.|
||Strangely, this isn't listed in the rules, though it seems obvious.|
||Related to craft of the leather itself; for leather armor, use Craft: Armor.|
||DCs are not listed anywhere explicitly in the rules, but these reflect the minimums required to achieve the costs listed in the Goods and Services table.|
||This specialty isn't listed in the rules, but seems obvious.
see also Special Materials
|Technology||technological items of various complexity||This Craft skill is specific to machinists and is used to craft items of high technological sophistication.|
|Thatchery||Replaces Craft: Baskets|
|Traps||see Traps at PRD|
The Knowledge skill represents education or specific experience in a particular field of study. The specialties available on Caraonis are listed in the table below. Rule changes are highlighted.
|Corridors||Replaces knowledge of the Planes. This topic is a class skill for any class which would ordinarily have knowledge of the Planes.|
|Local||A general gauge of the character's travel experience relating to knowledge of local customs. The DC of this check is lower when made in the character's home locale.|
|Nature||Includes scientific knowledge of biology.|
|Unavailable on Caraonis. Replaced by knowledge of the Corridors.|
|Sciences||A combination of mathematics and physics, separate from their uses in engineering. Knowledge of biology is gauged by the Nature topic; knowledge of chemistry is included in Craft: Alchemy. This skill is a class skill for alchemists, bards, machinists, and wizards.|
|Tactics||Measures aptitude in large-scale combat. The character's bonus in this topic is applied to checks used in mass combat rules. This is a class skill for barbarians, cavaliers, fighters, monks, paladins, and samurai.|
|The Game||see Knowledge of the Game|
The following is a list of all languages available on Caraonis; entries in italics are languages and dialects unique to the setting.
- Draconic — extinct in everyday life, but used by arcane spellcasters to formulate spells
- ancient Dwarvish — extinct
- Elvish, ancient — extinct
- New Lycomic
- Lycomic, ancient — extinct
- Zemolli, ancient — extinct