Not all war is conducted by armed and armored warriors. Monks are trained in the use of their own bodies and wills to propel them to victory in combat. This training program requires total mental and physical discipline, reached through years of strictly-regimented training. Their philosophical contemplations guide them on the way to their ultimate destiny as warriors.
Party Role: Though not as solidly defended as an armored fighter, the monk is a fearsome whirlwind of melee prowess at the forefront of conflict.
Restrictions: Monks cannot be of any chaotic alignment; this is reflected their physical and mental discipline.
While not limited to a particular race, becoming a monk requires a certain kind of training that is not available in all cultures. The elves practice a martial art that is bound up heavily in advancement of the mind as well as the body. The dwarves of Thranggârddin have devised a whirling, brawling style of fighting that includes training in improvised weapons. In addition to these, the nations of Fylcordia, Naudor, and Tyrillia are known to have their own styles of martial art in which monks may train.
The empty body ability is a metaphysical transmutation allows the monk to become insubstantial, but does not allow actual access to the Ethereal Plane, nor do creatures on the Ethereal Plane have any more physical access to the monk than normal. The monk's body appears to be a barely-visible cloud of smoke. When at rest, the contours of the smoke vaguely suggest the monk's normal, physical form. The monk's vision and hearing are limited to 60 feet. The monk cannot attack or cast any spells at all while in this insubstantial state. Creatures or objects with the ghost touch quality may affect monks in their insubstantial state. If a monk ends this state while still inside a material object, he is shunted out and takes 1d6 points of damage per 5 feet.