Dwarves are shorter than the average humanoid, and heavily-built, standing between 4'5" and 5'6" tall but weighing between 150 and 250 pounds. They easily grow long hair in a range of colors from blonde to red to brown to black.
All dwarven men have facial hair which can easily grow almost to the ground; they often adorn their beards and mustaches with additional metallic ornaments. Dwarven women, too, may have long sideburns or even full beards, but only rarely does the facial hair reach all the way across their chins or on their upper lips. They will often grow their facial hair into "mutton-chop" sideburns which are then integrated into their other hair. For women, it is also acceptable to wear a clean-shaven look on her face; however, for the male dwarves, "If ye don't have hair on yer face, ye may as well no have a soul, neither."
Dwarven societies are centered around smithing and stonework — an easy choice of pursuits when your homelands are carved directly into the world's mountains. Dwarves have a strong sense of honor and glory, but are also fond of drunken revelry.
Allegiance to the home nation is important, but loyalty to one's family is an imperative that trumps all others. Dwarven societies are divided into hereditary clans whose factional conflicts rarely escalate to all-out bloodshed but are often the root cause of "aggravated debate". There is even an explicit role reserved in dwarven society for the "rootless tree" — an organized clan relationship for orphans, outsiders, and honorary citizens. This clan is viewed as no less important than the established dwarven clans, though it is generally greatly outnumbered and thus often receives less representation.
Dwarves trade openly with the "open-air races", and they can often obtain anything they need by trading away the products of their vast stone, mineral, and metal reserves. They have a special fondness for humans and gnomes for their shared interest in industry and technology, but have a generally patronizing or suspicious attitude toward the halfling races, and have a deep-seated prejudice against dracyls, which they view as abominations.
Three major dwarven strongholds exist in Caraonis: Thranggârddin in northeast Senestria, Pyrithgârddin beneath the Ferytian volcano Cael-daro, and Vianggârddin in southeast Takharas, though the last of these has been devastated by international wars and by conflict with other, deeper-dwelling races beneath those mountains. A fourth, Bjárl-môrddin, was sealed beneath the mountains of Tyrillia centuries ago by a disastrous cave-in.
Though the fervent and wild intensity of dwarven celebrations is legendary, dwarven societies, and dwarves themselves, hold close to tenets of law as a matter of honor. Moral alignment, on the other hand, is not so exclusive, though as a race they are biased heavily toward good rather than evil.
Worship of Tengethar comes naturally, with Endogras claiming a strong second place in the hearts and minds of the dwarves. In Pyrithgârddin, even a small but openly-practicing cult of Perhylsaro can be found, though they are aloof from the rest of society there.
The sound of a dwarven name, called out boldly, sounds as the pounding of a great drum within a cavern.