Druid

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Overview

As clerics worship deities, so do druids treat love and reverence of nature as a religious devotion. Specially attuned to the forces of nature, druids are able to draw upon its primal energies.

Party Role: Adventuring druids take many diverse approaches to their role in a party. Some act as healers, while others wade into combat. Evil druids who have no problem with the incidental death of a creature may stand back and use conjured allies to fight on their behalf; others with the ability to make their conjurations permanent might do the same, achieving the secondary goal of having their creations live on.

Restrictions: Must be of neutral alignment.

This topic is specific to the Dungeons & Dragons d20 system. D&D v3.5 Class Adjustments

Spontaneous Casting (Sp)
The ability to spontaneously cast summon nature's ally is replaced with the ability to cast regenerate wounds as described in the Masters of the Wild supplement, p. 92-93.
summon nature's ally (spell)
This has been replaced by manifest nature's ally.

This topic is specific to the Pathfinder d20 system. Pathfinder Class Adjustments

The druid's ability to spontaneously cast summon spells is replaced with the following ability:

Touch of Honey / Thorn of Hemlock (Sp)
A druid may channel stored spell energy into a natural touch attack which may heal or harm depending on the nature of the target. When used to heal, a warm amber glow briefly suffuses the target, giving it fast healing. When used to harm, a sickly green glow washes over the target, dealing damage each round. The healing/harming effect manifests in different ways depending on the target creature: an animal's wounds might magically close; a construct's component parts could slowly dissolve as if by acid; an aberration's body might slowly decay as if by a weak poison.
The druid may use spells of up to 6th level with this ability. The amount of damage healed or inflicted each round is equal to the level of the spell. The duration of the effect is equal to 12 rounds plus 1 additional round per 5 druid levels, to a maximum of 16 rounds at 20th level. (see discussion page) This ability is empowered to heal natural creatures and harm unnatural ones, according to the table below.
A creature affected by Thorn of Hemlock is entitled to a Fortitude save to resist the damage starting on the second round (if any), with DC equal to 10 + the spell level + the druid's Wisdom modifier.
Creature Type Touch of Honey (healing) Thorn of Hemlock (damaging)
Aberration unusable usable
Animal usable usable by evil druids only
Construct unusable usable
Dragon usable for compatible alignment usable against opposing alignment
Elemental usable usable
Fey usable for compatible alignment usable against opposing alignment
Giant usable for compatible alignment usable against opposing alignment, or by evil druids
Humanoid usable for compatible alignment usable against opposing alignment, or by evil druids
Magical Beast usable usable against opposing alignment, or by evil druids
Monstrous Humanoid usable for compatible alignment usable against opposing alignment, or by evil druids
Ooze usable usable
Outsider usable for compatible alignment usable against opposing alignment, or by evil druids
Plant usable usable by evil druids only
Undead unusable usable
Vermin usable usable by evil druids only
summon nature's ally (spell)
This has been replaced by manifest nature's ally.