From Caraonis campaign setting
Jump to: navigation, search


Fatcow-arrow-divide.png This article is about the dracylic race. For articles about specific dracyls, see Category:Dracyls.

"Dracyl" refers to a family of draconic humanoid races created by the sorcerors of Takharas in a time lost to history. They were originally produced in a failed attempt to speed the germination and growth process of evil dragon eggs. Their number has since grown, though not at a tremendous pace; they have spread themselves thinly across the world of Caraonis.

There are six distinct subgroups of dracyls, all but one of which is associated with a type of chromatic dragon. Refer to the subpages below for details.

Physical Description

Dracyls in general range widely by height — the shortest eonis dracyls are barely over five feet tall, while the tallest syntess dracyls might reach almost seven feet. They appear to be humanoid dragons, with small, smooth heads, hard scales, relatively large legs and smaller arms, and tails to help them balance. Dracyls have no body or facial hair, but some choose to wear jewelry on their faces to mimic the "beards", horns, frills, or other head features of actual dragons.

All sub-races have some remnants of their draconic wings. Though they may be flapped mightily to produce a breeze or fan a campfire, they are unusable on their own for flight. Individuals whose wings are sufficiently large may use them like a cape while travelling, hooking the top claws together like a cape's clasp.


In the rare cases where dracyls gather, there is a constant struggle between the group's will to survive, and each individual subtype's factional competition with the others. Any heterogeneous mixture of dracyls of different types will inevitably produce some internal conflict. Their history — including both the myth of their creation and the historical difficulty of their survival in the face of opposition from other races — gives them enough common experience to overcome this inter-group strife in most cases.


Most common folk view dracyls as abominations produced by the overreaching ambitions of long-dead sorcerors, which, while true in a sense, tends to unfairly penalize the dracyls of the present day with an unearned stigma of ancient evil. Dracyls generally travel the world under heavy cloaks to disguise their true nature, so that they might avoid the constant barrage of insults, threats, and rotten-vegetable projectiles that seems to await them around every village streetcorner. In places of higher education, or of more cosmopolitan attitudes, or those more sympathetic to the ambitions of mages, they may travel more openly, though are still usually treated with more suspicion than other strangers.


Dracyls were created on Takharas, and a large groups of them simply settled there after the Godbrothers' War. Pacifists, deserters, and others tired of the struggles involved in living as a dracyl in civilized society turned instead to a settlement on the stormy promontories of southwest Tyrillia, which was dubbed Yellowback Settlement by their more warlike brethren.

Homogeneous enclaves of individual dracylic sub-races can be found scattered around Caraonis, in areas where the climate and geography favor their elemental natures. Tribes of klusek dracyls roam the tundras north of Harombyr; a village run by fyssteng dracyls stands near the swampy southeast of the Ferytian continent; a colony of syntess dracyls is carved from the volcanic rock around Cael-daro.


Being created from evil dragons, all dracyls were formerly evil. Over the course of many centuries, however, their overall alignment has shifted somewhat toward the middle, and even a few good-aligned dracyls may rarely be found.


Religion is complicated for dracyls. It was with Fezarkheddin's intervention that they were created, so some choose to worship him. Others associate more closely with the dragons from which they were born, and thus worship other draconic gods such as Ildrakhim or (to a lesser extent) Chrótemjin. Minor evil deities also have small followings since they tend to have portfolios dealing with corruption and the magical arts.


Dracyl names, like the names of the six dracylic sub-races, are derived from draconic words and thus have a growling, hissing aspect.

A dracyl's bond with his sub-race is strong, and often a dracyl will simply use the sub-race name in place of a family name. Others, particularly adventurers or those still enlisted in organized armies, will use draconic words for warrior, victory, blood, etc.; these are further used in their translated form when dealing with members of other races.


Born and bred for combat, adventuring is an attractive occupation for dracyls. Their draconic origins make them well-suited for both adventuring careers both physical and magical. They often favor heavy cloaks to keep their racial identity secret from disapproving eyes, but as many simply travel in plain sight. They are eager to be accepted into parties where treasure is to be found, as the hoarding instinct is still a strong part of their nature.