Dimensions

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Overview

Many of the spells, abilities, and other effects in the various game system rules are adjudicated differently in Caraonis, because of its unique properties. In particular, the Great Planar Barrier prevents travel between Caraonis and other planes, and the space within the barrier is further resistant to extradimensional distortion. Below are alterations to the game rules caused by properties of the Caraonis campaign setting.

This topic is specific to the Dungeons & Dragons d20 system. Changes to D&D Spells and Effects

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This topic is specific to the Pathfinder d20 system. Changes to Pathfinder Spells and Effects

For any attempt to travel through or otherwise break the Great Planar Barrier surrounding Caraonis, the caster must succeed at a caster level check of DC 64, even if the spell is not normally subject to spell resistance.

astral projection (all variants)
This spell is resisted by the full force of Caraonis's planar barrier (DC 64). Even if successful, the barrier anchors the targets' astral forms, forbidding travel to other planes that border the Astral Plane. After a number of minutes equal to the caster's level, the breach in the planar barrier begins to close — at that point, the caster must re-make the caster level check each minute or the travellers' silver cords are severed, ending the spell.
banishment
Caraonis itself grants bonuses to the spell when affecting outsiders. The DC of the Will save is raised by +16, and the caster gains a +16 bonus to his caster level check to defeat a target's spell resistance.
bard's escape
On Caraonis this spell is not a variant of dimension door but is instead a time-based effect, slowing the passage of time around the targets and pushing them to their destinations at great apparent speed. A clear path must exist between the starting point and destination for each target, and each target must arrive in a different space.
blink
The spell is subject to one quarter of the plane's resistance (DC 16).
call construct
As instant summons below.
conjure black pudding
Rather than acting as a summoning spell, this is a creation spell, creating a black pudding at the target location.
contact other plane
The spell is subject to half the plane's resistance (DC 32).
control summoned creature
This spell is unknown on Caraonis, as creatures cannot be summoned.
create demiplane (all variants)
The Great Planar Barrier is designed specifically to prevent this type of spell. All attempts to cast any variant of create demiplane fail. The Barrier amplifies and reflects the magical energy of the spell back at its caster, dealing 20d4 points of magical damage (Fortitude DC 48 for half). Any cleric praying for this spell will not receive it.
create pit
The spell is subject to one quarter of the plane's resistance (DC 16).
devolution
This spell is unknown on Caraonis, as creatures cannot be summoned.
dimension door
On Caraonis this spell functions by unfolding higher physical dimensions on the Material Plane until a temporary Corridor is formed. The plane's resistance to dimensional effects makes this more difficult. The spell requires a check against one quarter of the planar barrier's resistance (DC 16) and its range is reduced to close (25+5Lv ft.). In addition, use of the spell produces a deafening cracking noise at both ends of the dimensional corridor, audible outdoors for one mile.
dimensional anchor
The caster of the spell gains a +32 cumulative circumstance bonus to his caster level check to overcome the target's spell resistance; a natural roll of 1 does not automatically fail.
dimensional lock
The caster of the spell gains a +32 cumulative circumstance bonus to his caster level check to overcome the target's spell resistance; a natural roll of 1 does not automatically fail.
dismissal
Caraonis itself grants bonuses to the spell when affecting outsiders. The DC of the Will save is raised by +8, and the caster gains a +8 bonus to his caster level check to defeat a target's spell resistance.
eagle aerie
The spell type is changed to conjuration (creation); the spell actually creates giant eagle mounts. They appear outwardly to be a real, living creatures, but are only hollow, arcane imitations. Effects that target constructs may target the eagles. When the spell ends, the eagles and all riding equipment crumble instantly to ash.
ethereal jaunt
This spell is subject to half the planar barrier's spell resistance (DC 32), but merely grants passage along the liminal edges of the Ethereal Plane, rather than actual access to it. If the caster is shunted out of a solid object, he takes 6d6 damage per five feet (rather than 1d6).
etherealness
This spell is subject to half the planar barrier's spell resistance (DC 32), but merely grants passage along the liminal edges of the Ethereal Plane, rather than actual access to it. If any ethereal traveller is shunted out of a solid object, he takes 6d6 damage per five feet (rather than 1d6).
evolution surge (all variants)
These spells are unknown on Caraonis, as creatures cannot be summoned.
forbiddance
The caster of the spell gains a +32 cumulative circumstance bonus to his caster level check to overcome the target's spell resistance; a natural roll of 1 does not automatically fail.
gate
The Great Planar Barrier is designed specifically to prevent this type of spell. All attempts to cast gate fail. The Barrier amplifies and reflects the magical energy of the spell back at its caster, dealing 20d4 points of magical damage (Fortitude DC 48 for half).
geas (all variants)
If the caster attempts to assign a quest that would require any teleportation, extraplanar travel, or other act that would be opposed by the Great Planar Barrier, then the spell is subject to half the plane's resistance (DC 32) and the target always gets a Will save.
getaway
Rather than producing a teleportation effect, this spell functions by creating an extradimensional tether through time, linking all willing targets to the moment in which the spell is cast. Ghostly after-images of all participants remain visible while the spell is in effect, and these images contain a part of the participants' life essence. All participants suffer a -1 penalty to saving throws for the duration of the spell. These images may be targeted with dispel magic to remove those participants from the spell's effect; if this occurs, the Will save penalty is removed, but the participant takes 2 points of Wisdom damage. When the spell is triggered, all participants within range instantly return to the location of their images, and merge with their essence fragments. Each participant must make a Will save (DC as if against the spell); failure erases that person's memories of all events that transpired between the spell's casting and trigger event.
hostile juxtaposition (all variants)
These spells are unknown on Caraonis.
hungry pit
The spell is subject to one quarter of the plane's resistance (DC 16).
ice crystal teleport
This spell is unknown on Caraonis.
instant summons
This spell is subject to one quarter of the plane's resistance (DC 16). When cast, the gem and mark become temporary keys to an unstable Corridor between yourself and the item. When the gem is broken, the Corridor opens (producing a deafening crack) and the item is drawn through. If the end points of this Corridor are different environments (like one is in air and the other underwater) then the consequences of this play out over the course of the round.
interplanetary teleport
The Great Planar Barrier is designed specifically to prevent this type of spell. All attempts to cast any variant of interplanetary teleport fail. The Barrier amplifies and reflects the magical energy of the spell back at its caster, dealing 20d4 points of magical damage (Fortitude DC 48 for half). Casters from other worlds on the Material Plane, who cast this spell in an attempt to reach Caraonis, take half damage.
jester's jaunt
Rather than producing a teleportation effect, the spell converts the target's matter into a visible orb of energy, which is shot like a projectile toward the destination square. There must be a clear line of effect between the affected creature and the destination; if the ray hits any solid object (such as a wall or another creature), it halts, and the creature rematerializes in an open, adjacent space.
king's castle
Rather than producing a teleportation effect, the spell converts the caster and target into visible orbs of energy, which then travel at high speed such that they change places. A clear line of effect must exist between the caster and the target creature. This travel counts as a move action for both caster and target; in combat or other round-by-round situations, the spell cannot be cast if the caster has already moved in that round, and the target's next move action is already spent on his next turn.
life conduit (all variants)
These spells are unknown on Caraonis, as creatures cannot be summoned.
limited wish
If used to duplicate a spell effect that is cited elsewhere in this list, the same restrictions apply.
litany of escape
Rather than teleporting the target 10 feet, the target is instead granted an additional and unrestricted 5-foot step as an immediate action.
mage's magnificent mansion
This spell is subject to one quarter of the plane's resistance (DC 16).
maze
This spell is subject to one quarter of the plane's resistance (DC 16).
miracle
If used to duplicate a spell effect that is cited elsewhere in this list, the restrictions might or might not apply. Major deities might or might not choose to open a tiny portal in the Great Planar Barrier, allowing the effect to occur normally. Minor deities may not grant this privilege.
mount (all variants)
The spell type is changed to conjuration (creation); the spell actually creates a rideable mount. It appears outwardly to be a real creature, but is only a hollow, arcane imitation of a living creature. Effects that target constructs may target the mount. When the spell ends, the mount and all equipment crumble instantly to ash.
phase door
On Caraonis, this spell functions by producing quantum vibrations that allow the solid matter of the subjects' bodies and gear to align and pass through the solid matter of a wooden, plaster, or stone wall. For the duration of the spell, the phase door produces a loud humming sound audible for 100 feet in all directions; this noise is transmitted by the walls themselves so that it can still be heard in other rooms of a building. When the spell ends, rather than being harmlessly pushed toward an exit, anyone caught within the door is crushed within the solid matter.
planar adaptation (all variants)
These spells are unknown on Caraonis.
planar ally (all variants)
These spells are unknown on Caraonis.
planar binding (all variants)
The Great Planar Barrier is designed specifically to prevent this type of spell. All attempts to cast planar binding fail. The Barrier amplifies and reflects the magical energy of the spell back at its caster, dealing 10d4 points of magical damage (Fortitude DC 48 for half).
plane shift
The Great Planar Barrier is designed specifically to prevent this type of spell. All attempts to cast plane shift fail. The Barrier amplifies and reflects the magical energy of the spell back at its caster, dealing 20d4 points of magical damage (Fortitude DC 48 for half).
purified calling
This spell is unknown on Caraonis, as creatures cannot be summoned.
rain of frogs
The spell is a flavorful variation of create swarm instead of summon swarm. Its school is conjuration(creation).
refuge
In order to function properly, this spell must be cast twice, enchanting a pair of focal objects which are then linked together. Each casting requires a caster level check against one quarter of the plane's spell resistance (DC 16). The items may then be discharged to open a temporary, unstable Corridor between the two objects, instantly pulling one of the object holders to the other's location. This act also produces a deafening cracking noise which is audible outdoors for one mile. After this temporary Corridor closes, the focal objects also explode, dealing 2d6 piercing damage in a 5-foot burst.
If a focal object comes into contact with one of the Corridor Gates, it explodes, dealing 2d6 piercing damage in a 5-foot burst. A focal object will also explode if carried through an open Corridor Gate; in this case, that side of the Gate will instantly close, with all the consequences that this closure entails.
rejuvenate eidolon (all variants)
These spells are unknown on Caraonis, as creatures cannot be summoned.
restore eidolon (all variants)
These spells are unknown on Caraonis, as creatures cannot be summoned.
secret chest
This spell is subject to one half of the Great Planar Barrier's resistance (DC 32).
The caster may choose to hide the chest in a local extradimensional pocket instead; this mode of casting is subject to only one quarter of the plane's resistance (DC 16), but when retrieved, the chest reappears where the pocket is created, rather than where the caster is standing, and another spellcaster may use dispel magic to burst the pocket open, revealing the chest.
shades
Functions normally; the Shadow Plane is close enough to the Material Plane that its energy may be used even if travel to that plane is not possible.
shadow conjuration
Functions normally; the Shadow Plane is close enough to the Material Plane that its energy may be used even if travel to that plane is not possible.
shadow evocation
Functions normally; the Shadow Plane is close enough to the Material Plane that its energy may be used even if travel to that plane is not possible.
shadow walk
It is possible to walk along the liminal zone between Caraonis and the Shadow Plane without making additional checks, but the caster of the shadow walk spell must make a caster level check (DC 64) to allow any of the spell's targets to return to the Material Plane in any location other than the starting point. On any natural roll of 20 for this check which would not be sufficient to overcome the planar barrier's resistance, the attempt still succeeds, but passing through the planar barrier deals 8d6+16 negative energy damage to the traveller. Travel to other planes through the Shadow Plane is forbidden by an "umbral anchor", similar to the silver cord that is part of the astral projection effect, which anchors the travellers to the point at which they entered the Shadow Plane. Returning to Caraonis at this point may be done without risk of damage from the planar barrier.
spiked pit
The spell is subject to one quarter of the plane's resistance (DC 16).
stumble gap
The spell is subject to one quarter of the plane's resistance (DC 16).
summon eidolon
This spell is unknown on Caraonis, as creatures cannot be summoned.
summon elder worm
This spell does not exist on Caraonis; a purple worm with the giant creature template is added to the list of creatures available with manifest nature's ally IX.
summon froghemoth
This spell does not exist on Caraonis; a froghemoth is added to the list of creatures available with manifest nature's ally IX.
summon instrument
This spell does not exist on Caraonis; the spell create instrument replaces it, but it is a creation spell, not a summoning spell.
summon minor ally
This spell does not exist on Caraonis; a group of tiny creatures as noted may be created by manifest nature's ally I.
summon minor monster
This spell does not exist on Caraonis; a group of tiny creatures as noted may be created by manifest monster I.
summon monster (all variants)
This spell does not exist on Caraonis; the spell manifest monster replaces it, but is a creation spell, not a summoning spell.
summon nature's ally (all variants)
This spell does not exist on Caraonis; the spell manifest nature's ally replaces it, but is a creation spell, not a summoning spell.
summon swarm
This spell does not exist on Caraonis; the spell create swarm replaces it, but is a creation spell, not a summoning spell.
teleport
This spell, like dimension door, unfolds the higher spatial dimensions to create a temporary, unstable Corridor without Gates. The spell is subject to one quarter of the plane's resistance (DC 16). The range of teleportation is only 10 miles (rather than 100). Accurate placement of the destination portal depends on the following table (similar to the table in the Pathfinder rules). If "mishap" is rolled three times in a row, the Corridor closes and collapses with the travellers trapped inside, annihilating them.
Familiarity On Target Off-Target Similar Area Mishap
very familiar 01-80 81-88 89-90 91+
studied carefully 01-70 71-80 81-85 86+
seen casually 01-60 61-70 71-75 76+
viewed once 01-40 41-65 66-69 70+
false destination 81-82 83+
teleport (greater)
Like dimension door and teleport, this spell creates a temporary, unstable Corridor. The spell is subject to one quarter of the plane's resistance (DC 16). The range of teleportation is only 25 miles (rather than unlimited). Destination targeting is subject to random consequences as described in the original rules for teleport. If "mishap" is rolled three times in a row, the Corridor closes and collapses with the travellers trapped inside, annihilating them.
teleport object
The notes for teleport above apply to this spell.
The object may also be cast into the parallel point on the Ethereal Plane (rather than any targeted location as in the original rules); the point of origin is plainly visible as a swirling vortex of ether. A caster trying to dispel this link with dispel magic gains a +16 cumulative circumstance bonus to his caster level check.
teleportation circle
The notes for teleport (greater) above apply to this spell. Rather than being subtle, the circle hums and crackles with visible bolts of raw magical energy. This spell cannot be made permanent with the permanency spell.
transport via plants
On Caraonis this spell acts by converting the caster's physical body (including worn and carried items) into magical energy which may be transported from tree to tree by force of will. The spell always succeeds in merging the caster with an initial tree host, but the caster must make a caster level check against one quarter of the plane's resistance (DC 16) in order to make a jump to another tree. Range is limited to long (400+40Lv ft).
tree stride
On Caraonis this spell acts by converting the caster's physical body (including worn and carried items) into magical energy which may be transported from tree to tree by force of will. The spell always succeeds in merging the caster with an initial tree host, but the caster must make a caster level check against one quarter of the plane's resistance (DC 16) in order to make a jump to another tree. Failure still spends an attempt but does not move the caster. Distances are also more limited, as follows:
Type of Tree Transport Range (feet)
eldirath (intelligent) 1,000
eldirath (other) 300
oak, ash, yew 300
elm, linden 200
other deciduous trees 150
any coniferous trees 100
twisted space
The target of this spell gains a +8 cumulative competence bonus to its Will save against this spell, and the caster's check against spell resistance suffers a -4 cumulative circumstance penalty, because of the rigidity of Caraonis's dimensions.
unfetter
This spell is unknown on Caraonis, as creatures cannot be summoned.
walk through space
On Caraonis this spell acts by converting the caster's physical body (including worn and carried items) into a crackling orb of magical energy, which is then translated 30 feet and restored to its normal state. This movement counts as a move action. The orb cannot pass through solid objects, other creatures, force barriers, antimagic fields, or any other extradimensional pockets, such as the hiding place of a secret chest. If the caster is carrying an item that is also extradimensional (such as a handy haversack), then this spell is subject to resistance (DC 16).
wish
If used to duplicate a spell effect that is cited elsewhere in this list, the same restrictions apply. The transport travelers option always fails; the energy of the spell is reflected back at the caster and all targets, dealing 20d4 points of magical damage (Fortitude DC 48 for half).
word of recall
The casting time on this spell is increased from 1 standard action to 1 minute. This spell creates a time distortion which transports the caster and willing creatures back to a place with which the caster is intimately familiar. The caster must succeed at a caster level check (DC 16) or lose 100 XP per week since the caster last visited that location. If any of the other travellers were not also at the location at that time, they take 2d6 points of magical damage per week since the caster was last in the location; a successful Will save (DC 15 + 1 per week) halves this damage.