Cavalier

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Overview

Cavaliers are paragons of honor and valor, serving as defenders of their homelands. While paladins swear devotion to a particular deity, the cavalier is a protector of his nation and its people. They are specially trained in mounted combat, leading charges and rallying forces on the battlefield under their banners.

The kingdom of Barylon is best known for its corps of mounted Knights, who spend years training with equestrian masters from neighboring Senestria. These Knights, with their traditional blue and white liveries, are an inspiring presence among the armies of Barylon. The Knights also travel alone, serving as diplomatic representatives of the kingdom. They are as ready to address a formal court as they are to charge into combat.

Party Role: The cavalier is a diplomat, leader, tactician, and capable fighter in his own right. He can control the flow of the fight by challenging foes directly, or stand at the center of a group, using his tactical aptitude to aid his allies.

Restrictions: None. Training as a cavalier may be achieved in many areas, though it is most common in the kingdom of Barylon, as part of the progression toward membership in the Knighthood.

This topic is specific to the Dungeons & Dragons d20 system. D&D Class Alternatives

For a mounted combat specialist, see This topic is specific to the Dungeons & Dragons d20 system.Cavalier (prestige class), as published in Sword and Fist, pages 12-13. For a tactical leader, see This topic is specific to the Dungeons & Dragons d20 system.Warmaster from pages 37-38 of the same volume.

This topic is specific to the Pathfinder d20 system. Pathfinder Class Definition

The cavalier class may be used as published. Note that the "orders" defined for cavaliers and samurai reflect abstract philosophies, not any established orders or schools. The names assigned to these philosophies are not generally used in-game, but serve as names for the game mechanics they represent.