The study of the artificial has flourished on Caraonis even after the advent of higher technologies. Artificers, catalysts, and machinists have worked together in smoky, charred laboratories around the world to further advance science and its integration with magic.
Party Role: Often forced to lead nomadic and adventurous lifestyles following catastrophic mishaps in urban laboratories, artificers enthusiastically join adventuring groups as a way to expand their worldly experience and discover new secrets.
Restrictions: Senestrian humans eschew technological artifice, viewing such pursuits as corruptions of the natural order.
None; the Artificer class may be used as written in the Eberron Campaign Setting.